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Soft Light Effect Question

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Hi Everyone,


I'm working with a small team to develop a game for the Iphone.

 

We have no lighting effects in the SDK so we've been looking at work arounds for how to introduce them.

 

Our game takes places on various planets in the solar system. It will be viewed from the top down so the player will be able to see terrain and structures.

 

The game is going to be compiled mostly using 2D map art and 3D animated models imported as sprite sheets.


Because there are no lighting effects we are adding them to the models using the modelling software. All of game maps are being built with a white light. We are instead looking to add a block image canvas with the colour set to that which matches the planet it is set. With the opacity reduced to 25-35% it then gives the map and models the correct light ambience. Before our developer started testing this out in the SDK I used photoshop to come up with the solution. I found that we got the best results when setting the canvas block colour layer to 'soft light'. The only problem is when I export the canvas on its own and send it to our developer it seems to lose the soft light effect.

 

My question is, is there a way to export the soft light effect? Or does anybody have an alternate method to get the same results? Simply using normal mode and changing the opacity doesn't make the light ambience look as natural.

 

 

If you scroll down on the link below you will see two images of the same location. One with the soft light and effect and one with out. This should give you a better idea of what I'm trying to explain

 

http://www.slidedb.com/games/2112td

 

Thanks in advance!


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