I have a graphical texture wrapped around a 3D cylindrical shape. Think "Coke bottle". When I select "unlit texture" in the properties panel, the image render is low quality.
See this link for a similar issue.
http://forums.adobe.com/message/5093470
As the openGL render was good enough for the person posting the question, I'd like to retain quality from my texture to the final render.
I'm using PS CS6.
Thanks in advance.