Multicoloured bug, all of a sudden
Photoshop match color error
Photoshop start having problems.
Hi,
I've been using Photoshop for a year daily with my drawing tablet (Wacom Intuos comic) and it's been a great year. But this week, I started doing a comic and for some reason, when I try to draw, it will draw for like only 15 s or so. So I was like, maybe it's a bug. So I restarted Photoshop and it's doing that not only with the brush and pen, but with every other things (eraser, moving around, zooming, etc) so I don't know if it's my Photoshop or if it's my tablet that's not working. It work with the mouse too perfectly ! It's weird.
Thanks
Adobe Exams for Designers
Hi - I have found a list of Adobe exams for designers.
Is there a exam quiz anywhere to prepare for the exam? (I have more than 2 years experience but would like to do a pre test).
Thanks
J
How do I make PS my default photo editor?
How do I make PS my default photo editor?
LR and PS are displaying colors differently
After a newborn session I had today, I uploaded and culled the images in Lightroom. I choose one for a preview and went to edit it in PS. In PS, the image is more orange than when it was in LR. I edited some sessions last night with no issues. I haven't changed anything, so I'm not sure what's going on. I need to edit, but I'm not sure if I should edit for LR or PS, since there is a color difference. I'd really like to figure this out.
Problemas con formas personalizadas
hola tengo un problema con las formas personalizadas resulta q uso constantemente photoshop y por consiguiente tengo varias formas q necesito y las trazo yo mismo y las guardo como forma personalizada para usarlas mas adelante el problema q me surgio ahora es q se me reinico la pc por un corte de luz y mis formas q tenia se borraron completamente no las encuentro y no se como recuperarlar alguno sabe si esto es normal?? me resulta raro ya q cierro el programa muchas veces sin problemas y las formas estan siempre ahora con este corte de luz mis formas desaparecieron hay alguna manera de recuperarlas? o ya estan perdidas para siempre??
Photoshop Zoom in-out
Hi, I am a Mac user who mainly use Photoshop for working.
I love using Photoshop with my Mac because ONLY Mac allows me to zoom in and out my images smoothly.
I am still using my Mac and I did not change any options in my Photoshop.
But it suddenly do not allow me to zoom in and out smoothly.
When I use Space + command key with mouse to zoom in, my image turned to a huge pixels.
Please let me know if there is any way to fix it. Thanks.
Adobe: Will you offer Actions for new Kyle T. Webster brushes?
The new Kyle T. Webster brushes are terrific! I just found a video on how some of the brush packs, when they were being distributed by Kyle himself, came with Ps Action presets. For instance, Kyle sold an impasto painting pack that included about 20 Actions, which added Effects to his oil painting brushes that gave them realistic impasto texture. The oil painting brushes by themselves are very flat, especially the palette knives! Here's the video on how the brushes and actions worked together: https://www.youtube.com/watch?v=wgLLTzv4Jws
Since Kyle's brushes are no longer available outside Adobe Photoshop, are there any plans to make some of these actions available for download by Ps subscribers? Even some written instructions on what Effects and other settings to use to achieve the desired textures would be great!
Sue
Images look different in Bridge versus Photoshop.
Ok, what the heck is this? Screenshot below is of jpg image, shown on same monitor. To the right in bridge, to the left in Photoshop. Which one is correct? I´ve been looking in settings but haven´t found anything that I think would change anything. Please help! Latest versions of all programs, using Imac but Eizo monitor for image work.
Mirror selfies
Hello, I was wondering if someone could point me towards a tutorial about how to distribute a more even light on a photo which has been taken using the mirror selfie and flash? im sure it must be out there but I have obviously been using the wrong search terms.
This is an example of what I am talking about :-
Thanks in advance!
Photoshop and Lightroom don't open one .CR2 file but even Windows Photos app can read it
Photoshop and Lightroom don't open one .CR2 file but even Windows Photos app can read it.
How is it possible that Adobe software does not recognise the photo???
This is a link to the file as it came out of the camera: https://erikverheggen.stackstorage.com/s/DGXql8qx9lt5HKN
Photoshop CC hangs on loading preferences
My Lightroom CC (2018) works (after turning off GPU) perfectly.
But my Photoshop CC (2018) hangs on the start-up loading preferences.
I've update my Gforce GTX 1050 drivers tot the latest version and the drivers for the Intell HD Graphics 630 card too.
I used every tip and trick from the FAQS to tackle the problem.
What can I do to get Photshop running?
THIS IS THE WINDOWS ERROR LOG FILE
Naam van toepassing met fout: Photoshop.exe, versie: 19.1.3.49649, tijdstempel: 0x5ab4aef9
Naam van module met fout: nvoglv64.dll, versie: 23.21.13.9135, tijdstempel: 0x5ab586ed
Uitzonderingscode: 0xc0000409
Foutmarge: 0x0000000000fe03a9
Id van proces met fout: 0x9e8
Starttijd van toepassing met fout: 0x01d3dc6d16a86d6c
Pad naar toepassing met fout: C:\Program Files\Adobe\Adobe Photoshop CC 2018\Photoshop.exe
Pad naar module met fout: C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_1474122a0ce2f241\nvoglv64. dll
Rapport-id: 011cf572-fbe3-447e-acd8-a21916a67d50
Volledige pakketnaam met fout:
Relatieve toepassings-id van pakket met fout:
THESE ARE THE LIGHTROOM SETTINGS
Lightroom Classic-versie: 7.3.1 [ 1167660 ]
Licentie: Creative Cloud
Taalinstelling: nl
Besturingssysteem: Windows 10 - Home Premium Edition
Versie: 10.0.16299
Toepassingsarchitectuur: x64
Systeemarchitectuur: x64
Aantal logische processors: 8
Processorsnelheid: 2,8 GHz
Ingebouwd geheugen: 16265,0 MB
Beschikbaar fysiek geheugen voor Lightroom: 16265,0 MB
Fysiek geheugen gebruikt door Lightroom: 979,1 MB (6,0%)
Virtueel geheugen gebruikt door Lightroom: 1125,0 MB
Aantal GDI-objecten: 581
Aantal gebruikersobjecten: 1988
Aantal proceshandelingen: 1616
Cachegeheugengrootte: 74,1MB
Interne Camera Raw-revisie: 933
Maximumaantal door Camera Raw gebruikte threads: 5
Camera Raw SIMD-optimalisatie: SSE2,AVX,AVX2
Virtueel geheugen Camera Raw: 401MB / 8132MB (4%)
Fysiek geheugen Camera Raw: 401MB / 16265MB (2%)
Dpi-instelling systeem: 120 dpi
Bureaubladcompositie ingeschakeld: Ja
Schermen: 1) 1920x1080
Invoertypen: Multi-aanraking: Nee, Geïntegreerde aanraking: Nee, Geïntegreerde pen: Nee, Externe aanraking: Nee, Externe pen: Nee, Toetsenbord: Nee
GPU-info:
DirectX: NVIDIA GeForce GTX 1050 (23.21.13.9135)
Toepassingsmap: C:\Program Files\Adobe\Adobe Lightroom Classic CC
Bibliotheekpad: D:\Afbeeldingen\Lightroom\Lightroom Catalog.lrcat
Map Instellingen: C:\Users\John\AppData\Roaming\Adobe\Lightroom
Geïnstalleerde plug-ins:
1) AdobeStock
2) Canon-plug-in voor tethering
3) Export to Photomatix Pro
4) Facebook
5) Flickr
6) HDR Efex Pro 2
7) Tetheringplug-in voor Nikon
Config.lua-vlaggen: None
Adapter 1: Leverancier : 10de
Apparaat : 1c8d
Subsysteem : 1a101043
Revisie : a1
Videogeheugen : 1979
Adapter 2: Leverancier : 8086
Apparaat : 591b
Subsysteem : 1a101043
Revisie : 4
Videogeheugen : 80
Adapter 3: Leverancier : 1414
Apparaat : 8c
Subsysteem : 0
Revisie : 0
Videogeheugen : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName: Speakers (Conexant SmartAudio HD)
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 48000
Build: Uninitialized
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 16
GL_ACCUM_BLUE_BITS: 16
GL_ACCUM_GREEN_BITS: 16
GL_ACCUM_RED_BITS: 16
GL_ALPHA_BITS: 0
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_VIEWPORT_DIMS: 32768,32768
GL_RED_BITS: 8
GL_RENDERER: GeForce GTX 1050/PCIe/SSE2
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
GL_STENCIL_BITS: 8
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 4.6.0 NVIDIA 391.35
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Disable Sketch import in Photoshop
Hi,
Hoping someone has come across this issue...
We have CC installed on 2 computers in our household. When we send a drawing from PS Sketch (iPad Pro) to photoshop, it sends to both computers. Is there any way to disable one of the computers so that the import will only go to one?
Thanks
Sarah
Text Layer converted to Image Layer
Horrible Camera Raw update - how roll back to previous version?
Hi. Last update of Camera Raw is really horrible. Another update where are many annoying bugs.
Why the [Profanity removed by moderator] is Camera Raw so slow after this update? When You have many XMP profiles in collections, it is extremely laggy.
Need find some way how downgrade Camera Raw to previous version. I tried downgrade Photoshop, but it still using last Camera Raw.
BTW: Before this update was everything fine. Not HW related - i7 4770K, 32GB RAM, 970GTX.
Why is "Relative" preference no longer saved in Canvas Size dialog??
I've just upgraded to Photoshop 19.1.3 from Photoshop CS 2015.5, and I now find that the Canvas Size dialog no longer saves my preference to resize "Relative".
2015.5 would save this checkbox state across sessions. Good.
19.1.3 resets this checkbox state after every session. Why??
Is there a way to save my preference that resizes be done "Relative" in 19.1.3? (Where can I provide feedback to the Dev team?)
Thank you.
Adobe Photoshop error
suspendHistory deselect active selection
This script will always alert "NO SELECTION". Its possible to use suspendfHistory without deselecting current selection? I can use 'select previous', but there is no 'deselect' step in history panel. (PS CS6 extended x64, Win7)
#target photoshop function cTID(s) { return app.charIDToTypeID(s); }; function sTID(s) { return app.stringIDToTypeID(s); }; function Sel() { //RETURN TRUE IF THERE IS ACTIVE SELECTION ON DOCUMENT var doc = app.activeDocument var res = false; var as = doc.activeHistoryState; doc.selection.deselect(); if (as != doc.activeHistoryState) { res = true; doc.activeHistoryState = as; } return res; }; function main(){ alert(Sel()?"SELECTION":"NO SELECTION") } app.activeDocument.suspendHistory("step", "main()")
フォトショップcc 選択ツール
選択ツールのマグネット効果が使えません。何か設定はあるのでしょうか?